Pixelate effect
Applies a pixelated effect, making display objects appear 'blocky'.
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The Size parameter sets how many screen pixels are merged into a single "block": the larger the size, the blockier (more pixelated) the result.
Note
For pixel-perfect or 8-bitgames, you can change the Scale mode options in your game properties instead of using this effect.
Reference
All effects are listed in the effects reference page.